The app was nominated for an international design award.
It combined editorial storytelling and brand marketing in a way that felt fresh, interactive, and visually distinctive.
This project was designed during a more experimental era for touch-optimised tablet publishing — a time when the rules were still being written, and creativity often took precedence over convention. While not everything would necessarily pass today’s standards for stripped-back UX, at the time it was all the more exciting for that, and I was a finalist for Designer of the Year at the International Content Marketing Awards that year largely because of it.
Unleashed offered the chance to explore a rich, immersive, and editorially-led experience that gave users something to play with. It felt fresh and ambitious at the time, and still stands out as a creative swing that helped shape my thinking around interactive storytelling.